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World

World is the main scene. It manages maps and layers.

addMap(name string, width int, height int, tileWidth int, tileHeight int)

It adds a new map to the world.

addLayer(mapName string, name string, z float32)

It adds a new layer to the map at the specified z-depth.

addLayerData(mapName string, layerName string, data [][]int)

It adds a new layer data to the map.

setBackground(color string)

It sets the background color. Defaults to #000000. It only accepts hexadecimal color values.

setTile(mapName string, layerName string, x int, y int, tile int)

It sets the tile at the specified position.